function createSocket
Usage in Deno
```typescript import { createSocket } from "node:node__dgram.d.ts"; ```
createSocket(type: SocketType,callback?: (msg: Buffer,rinfo: RemoteInfo,) => void,): Socket
Creates a `dgram.Socket` object. Once the socket is created, calling `socket.bind()` will instruct the socket to begin listening for datagram
messages. When `address` and `port` are not passed to `socket.bind()` the
method will bind the socket to the "all interfaces" address on a random port
(it does the right thing for both `udp4` and `udp6` sockets). The bound address
and port can be retrieved using `socket.address().address` and `socket.address().port`.
If the `signal` option is enabled, calling `.abort()` on the corresponding `AbortController` is similar to calling `.close()` on the socket:
```js
const controller = new AbortController();
const { signal } = controller;
const server = dgram.createSocket({ type: 'udp4', signal });
server.on('message', (msg, rinfo) => {
console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});
// Later, when you want to close the server.
controller.abort();
```
type: SocketType
optional
callback: (msg: Buffer,rinfo: RemoteInfo,) => void
Attached as a listener for `'message'` events. Optional.
createSocket(options: SocketOptions,callback?: (msg: Buffer,rinfo: RemoteInfo,) => void,): Socket
options: SocketOptions
optional
callback: (msg: Buffer,rinfo: RemoteInfo,) => void